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demonfox13 said:
tehsage said:
Sorcery said:
tehsage said:
Sorcery said:
It's because very, very few talented development teams are working on the Wii compared to the PS3 and the 360. Most third parties have their best teams working on the PS3 or 360 (see: EA, Ubisoft, Capcom, etc).

The Wii is getting Monster Hunter Tri, though! :D

Does MH3, ports of great last-gen games, a lot of Resident Evil, and Zack & Wiki match up well against Dead Rising, Lost Planet, DMC4, RE5, SFIV, and Dark Void? :p

I think I enjoyed Zach and Wiki more than all the non Wii games mentioned together.

I guess Demon's Souls is no good.....oh wait, it's too hard for the casual market hehe nvm.

That is exactly the kind of comment we are talking about (I bet you would do great with Fire Emblem, smart ass).

As in movies, by instance, there is lots of prejudice prior to the judgment of whether  a game is good or not. These are some of them:

* You've got those who think that a 250 millon dollar movie, with lots of special effects is somehow better than a 1 millon one, with no effects.

* Somehow, a gory and bloody game is better than Little King Story or A boy and his Blob.

* What small kids or parents enjoy cannot be good enough for badass teenagers or "real men".

 

Labels are important. They contribute to create a particular idea of what things are supposed to be and most of people react to them. The casual labelled to Nintendo console was a smart move made by Nintendo to wider the gaming market. The HD consoles replied quite effectively: they turn its strength into a weakness to assure themselves a share of the market. Later, development teams kind of reacted to what the user base and the gaming community was somehow expecting. It doesn't matter the true hardcore gaming possibilities of a console. If the market studies tell them that "hardcore" gamers are convinced that the "hardcore" experience is going to be on the HD consoles, then damn the Nintendo Fan base. Stupid neglective market studies.