Gnizmo said:
WRPGs give the illusion of choice. In the end you get the same linear story 99% of the time though, with a bunch of side-quests. Maybe I just played the wrong ones, but every time I try one I get the same main story regardless of the "choices" I make plus or minus a few worthless dialogue changes. The story plays out ultimately in the exact same fashion regardless of which worthless side quests you have done. I would kill for a game that offered true choices and actually had a dynamic story. |
Actually that's false. If you take The Witcher, choices you make early in the game can alter the story later on, depending on who you help, kill, fuck, or fuck over.
Dragon Age recetly does the same.
Even if there is jus an illusion it's still a big difference, since I don't have even that illusion in books. Meanwhile JRPGs offer NOTHING when compared to books when it comes to the story. Also, no video game can compete with books when it comes to storytelling, so that makes linear storylines pretty bad. Cinematic games are the WORST games in existance (MGS4 is a great example of a good game gone to shit).
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835