Gnizmo said:
WRPGs give the illusion of choice. In the end you get the same linear story 99% of the time though, with a bunch of side-quests. Maybe I just played the wrong ones, but every time I try one I get the same main story regardless of the "choices" I make plus or minus a few worthless dialogue changes. The story plays out ultimately in the exact same fashion regardless of which worthless side quests you have done. I would kill for a game that offered true choices and actually had a dynamic story. |
Thank you I was about to say this
And to be perfectly honest this is why I will prefer FF13 over any WRPG this gen
KOTOR was the only one whicha amazed me by its story telling, but maybe I was so amazed as it was actually a good star wars game, they aren't easy to find
All hail the KING, Andrespetmonkey