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You know, it's strange how Zelda games came to be known for their stories. Before the transition to 3D, Zelda games were gameplay-first, just like Mario games. There's about four paragraphs of text in the first Zelda game, and half of that text is in the intro. The second Zelda game's script could fit comfortably on ten sheets of paper. Link to the Past's story is only there to drive the gameplay and is surprisingly brief. Link's Awakening uses the story only as a foil to help make the experience more whimsical.

Something critical changed about Zelda when it transitioned to 3D. I'm not sure that change was entirely good, either. Seeing as it's caused Nintendo higher-ups to declare that they cannot define Zelda, I guess that's kind of a no-brainer.



Sky Render - Sanity is for the weak.