CrashMan said:
Kasz216 said:
Mummelmann said: @TC: Hmm, if you loose 100$ per console, you won't make up the loss with more consoles sold; you'll make MORE of a loss with every console sold! However, Sony will try to push the hardware with lower prices and bundles that cost them a lot in order to get a bigger install base so they can make up some loss with software. The software is where the big money is, after all! |
Well that's not completly true. Products cost money to store in warehouses, and the more the PS3 piled up the more it was costing them money in warehousing costs. They can't just stop making PS3s because they deals with the factories. Also it's very costly to stop production and then restart it. By selling the PS3 at a loss they are saving even more money in warehousing costs which are going to increase the loss you are taking on each unit anyway. So why not cut the price and get them out of there now and try and build up some momentum instead of taking massive warehouse losses. |
There is absolutely no way that storing, say, 100,000 consoles for a length of time costs sony more than selling those 100,000 consoles at the huge loss they take from them, especially with a price drop. Sony's price drop was obviously to boost userbase, as cost is the determining factor for most people for the PS3 (or at least was initially, and now other reasons cropped up due to said lack of user base) Sony does NOT make money of selling playstation 3s, they lose a LOT of it. The money for sony is to be made elsewhere. (now for Nintendo, they actually have made money per console sold on all of their systems) The problem I see for are three fold: 1.) The obvious, they lose money on each console sold 2.) The next source of money for sony would be 1st party games. The problem here (which also spills over in to point 3) is that to create what is considered a Quality PS3 title takes a huge development team and a lot of time. This means development costs are through the roof these days for playstation and 360 games, so either a) more of each title needs to be sold or b) the cost of a single game will need to go up (which it has.) Sony doesn't have the installed user base to support multiple concurrent high selling games to make them a ton of money to make up for (1) 3.) Finally, money comes from 3rd party licenses. While they did have a TON of 3rd party prior to this gen, the exclusives and massive third part support have been dropping due to the relatively small install base. Combine huge development costs for 3rd parties, licensing fees, and small install base, and the PS3 becomes a not so attractive console to develop for, hence less choice in games, hence lower purchase rate, compounding the problem. None of this is not universally true for every game, but it is the general trend for sony. I'm not sure what they will need to do to build momentum and gain back exclusives. Thats why I am a Software engineer and not an executive. |