JaggedSac said:
I understand the benifits/disadvantages of dedicated servers. Lower latency being one of the advantages. I have been playing MW2 online and whoop ass. Lag is not an issue for me. If the latency is bad, the developers have covered it up quite cleverly. So cleverly in fact that it doesn't even pop into my head. If there was enough outcry to get mod support on consoles, they would do it. It just isn't there though. A few people care, but not enough to budge anyone. |
Well I doubt many of the players even realize what benefits mods bring to a game. It's also against the developer's interests on he consoles to offer mod support. If they do then why would people keep paying for DLC when they can get them for free from the communityI had a short duscissusion, I think with Kasz, over in the mod thread in the PC forum. He said that all the work the modders have done they might as well have sold the game as a new game. However it's free on the PC. So yeah, dev's don't want mod support for their games and want to keep customers in the dark about the benefits as well.
Also latency is not as noticeable on slow games. To go back to L4D, I don't leave a server unless I'm hitting 300 ping, which is still often, in CS I stay up to 200 ping. In UT and Quake I leave the moment I hit over 125. Just because the games are slow that doesn't mean the lag doesn't exist.
@FKNetwork
I don't disagree that LIVE is very popular. However calling it a better online system than what the PC has is liek saying that Wii games have better graphics than HD games. Both can spin it and use excuses, but the facts still remain. The only thing LIVE or PSN has over PC online is
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835