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JaggedSac said:

vlad, I did not even know about PS3 UT3 being able to have mods. It obviously has been done and can be done again if developers gave a fuck about that functionality. But seeing as how not many have implemented it, they obviously don't give a fuck. And how the hell do you expect someone to code on a console? Of course you need a PC. It isn't like developers use the 360 to code on.

So you are saying that just because the game is on a console, it has higher latency? Explain that please? Or provide something besides he said/she said.

I will give an example of the lag. In MW2 on the PC it also has the exact same bar system as the console versions. After a little hacking you can force it to display numbers. It turns out that if you have full 4 bars that means that you have less than 200 ping. In other words, having up to 200 ping is considered good, meanwhile I haven't played a multiplayer game where my ping was higher than 150 (except for L4D because it has fucked up console system server choosing) since I think UT99.

Also the fact that the consoles cant support mods is a strike against them. It's a limitation. Even that UT3 can't support full conversion mods on the PS3. Lo and behold, it can on the PC.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835