youarebadatgames said:
Yes, it's easier to step down from a fast game to a slow game. I'd be hard pressed to say anyone that played Q3/CPMA/UT had any trouble adjusting to CS, but the number of players going the other way successfully is lower. This especially goes for any other "skills" like timing and map control. |
I fully agree. Especially people from Q3/UT who are use to hit scan weapons like the rail gun or the shock rifle absolutely dominate in CS with the AWP. Then you have a game like CoD where all the weapons are hit scan weps, with a fast rate of fire, and kill in 3 shots. I mean seriously? As someone said earlier, at least CS players knew heir place on the skill ladder back in the day and didn't try to spin and argue how CS took more skill than Quake and UT. This new generation, sadly, doesn't know enough.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835