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I would say that an AAA game should have a certain degree of market appeal as well. Reviewers often look at details that are not very important (like whether or not the game displays in a resolution with 480 pixels or instead on a bigger frame at 1080 pixels), and ignore details that the vast majority of people find important (like whether or not a game is actually fun).

IE. The game could get a 97 average, but if it doesn't even sell 2 million, is it really triple A? How about a game with an 80-85 average that is guaranteed to sell 10 million+?



I describe myself as a little dose of toxic masculinity.