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mike_intellivision said:
At least one developer gets you need to build motion in from the ground up.
That speaks well for Sony's chances of getting some good games for its wand.

Mike from Morgantown

Eh, whenever I hear this from developers, it always feels like it's so transparently trying to further the manufactured casual/hardcore binary.  Basically it comes off as "it can't do our thing, but hey those Wii ____ minigames are still kinda fun".  He even managed to get in a subversive comment about his 3 year old (ie: Wii's for babies *laughter*), it's like PR mastery.

I'd actually argue that motion/IR controls lend themselves wonderfully to established game designs.  Even 3D adventure games, and even old 3D adventure games designed around a traditional controller, which we've seen top shelf examples of on Wii already (RE4, Zelda TP, Metroid Prime, etc).  And honestly, it's pretty easy to see where it could even improve the Uncharted 2 experience (IR gunplay, motion based puzzles, etc).  I'm perpetually curious what exactly the so-called "hardcore" is so seemingly afraid of?