>No, that's actually wrong, the focus didn't shift "from" story, since the stories of FF 7-10 far eclipse those of 1-6 (of which only 6 had a really remarkable story), and, to tell you the truth, my favorite battle system in the franchise is still the one from FFX-2, in which ATB was at it's peak, by being *really* active time.
Sorry, but it's not wrong. The best story in any FF game to me is 6. Note how the wording is opinional- an opinion can not be wrong. As for battle systems, the core system from 4-10 are all the same to me, it's the little things that differenciate them. 9 wasn't a bad system, though I would still prefer 6.
>And if that's true, than why do so many JRPG lovers, who their favorite games are based solely around the story (my fav JRPG is Xenogears, WRPG is Deus Ex) still prefer the 3D FFs?
Because of the story, duh.
Nostalgia, duh. (In other words, don't get condescending.) What's my favorite JRPG? Persona 4; and that has nothing to do with FF. Restricting my self to the FF series, it's 5, followed by 6. 5's story isn't the greatest, but it's the gameplay that makes me addicted to it. And not every FF fan even prefers only the 3D ones, as you suggest. Note how many people are pleased at FF6 being out 7 in the IGN ranking thread.
>And why would being in 2D make the gameplay different?
Technically, it shouldn't. But it does, because of where the resources are devoted. When you are spending more of the budget on graphics, you either have to blindly increase the budget, or, to keep costs in check, cut from another area. Blindly letting games budgets spiral is not a good way to run a business, so cuts happen. These cuts were in gameplay and story. Sure, the new ideas still come out, but they're not properly fleshed out the way they are in the older ones.
>I wasn't talking, at any point, about the sales in Japan, but about the sales in the west
Then you are also off-topic for this thread, which is about Famitsu Japanese sales. I'm looking at the Japanese sales for the FF series, and trying to surmise why they've been trending downward.
>Don't fool yourself into thinking that what hampers the story and gameplay is the graphics, what hampers them is, in my opinion, sadly, SE's wish to "westernize" their games, by making their battle system more and more similar to WRPGs and MMOs, while straying far from the systems that made their games popular.
A desire to westernize games isn't the only thing that causes games to go downhill. While it's a smaller and less vocal group, there are some people who prefer the 2-D Zelda games. My personal reason for this is the move to 3-D made the games too easy. But that is derails from the topic.
>And about the plots - There was a standard decline in the quality of plots in all RPGs from every subgenre since the PS1 era, that reached it peak in Xenogears (and supposedly, PS:T for the PC), just like the general downgrade in the level of music in RPGs, the old creators simply run out of steam.
Again, nope. The ones who were doing FF, sure, I'll agree with you on. But the downfall of that has made me realize that not everyone else had done so. The Tales series has been fairly stable, the Persona games have been amazing, and a few new games have had interesting ideas, even S-E themselves with TWEWY. So it's possible to keep going...
-dunno001
-On a quest for the truly perfect game; I don't think it exists...