When I play Demon's Souls and say Dragonage (both within a short period of one another), I find it almost impossible to classify the games as coming from the same genre. DragonAge is without doubt a WRPG (and I classify it as a perfect example of a WRPG), and I just cannot see anyway to classify DS as the same. While yes, there are similarities between the two:
- You choose which stats are upgraded when you level
- You choose what spells you want (either buy them or put a point into them)
- You choose how you play the game (DS melee or caster, DA as warrior/rogue/mage then subbed however you want)
- Basic difficulty levels (DA from the beginning and DS starting at NG+)
- Good/Bad, White/Black alignments (this is more in common with other WRPGS)
But there are more dissimilarities between the two:
- Dragonage has multiple paths based on how you answer or how you accomplish your goals
(this is what I equate with WRPGS, this type of choice)
- DS is basically linear (while you can do the levels in any order, it does not effect the overall story, there are no side quests that are not part of the main adventure, barring Meph of course)
- Killing NPCs in DS doesnt really change the game, it just takes out the option of using that NPCs individual skills (if you kill Thomas you cannot store your gear, but it doesnt change the story at all)
- The only real dialog option/decision you have (besides Meph but thats different) is at the very end of the game.
After making this list, Im not sure what to think anymore :) The game is definitely an RPG (neither western or japanese) so perhaps we should have another classification of GoTY? (like Other RPG or something?) If it has to be qualified as something, it might as well be a JRPG, due to location since nothing else pushes the game either way.
(the above list is in noway complete)