Torillian said: well here's a counter argument. Demon's Souls has more in common with Kingdom Hearts than any wRPG. It's an action RPG with a linear story, a central hub, several worlds you visit with their own backgrounds and stories. Unlike your common wRPG there is minimal power over the story with really only a major choice near the end and there is no conversation system. edit: furthermore, the combat system that is all about melee combat and locking onto your adversaries has more in common with Zelda than a wRPG. |
That kind of hints at another thing I hate -- too many sub genres.
I hate having action/adventure, action, adventure, FPS, TPS, JRPG, and WRPG. Things would be so much simpler if it just went back to action/advetnure, shooter, and RPG.
And I know games often bleed into several genres, but generally a game is one main genre with several sub-genres. When you're saying what the game is, you don't call something like a Borderlands an action FPS/WRPG with MMO characteristics, it's an shooter with some RPG elements and just classify it as a shooter and be done with it.