dunno001 said:
No, that's actually wrong, the focus didn't shift "from" story, since the stories of FF 7-10 far eclipse those of 1-6 (of which only 6 had a really remarkable story), and, to tell you the truth, my favorite battle system in the franchise is still the one from FFX-2, in which ATB was at it's peak, by being *really* active time. The depth, the intrigue, the hookpin, if you will, that kept people playing before 7 was gone, replaced with pretty pictures. And, since 7, the only thing that FF has really had to offer that was top-notch was graphics. Graphics alone aren't going to keep people buying your game, and thus, the decline of the FF series. |
Now, it seems like you missed it, BUT YOU AGREE WITH ME.
The problem with new FFs are the gameplay, which strays too much from the formula that pepole want in a FF games, and the plots, that are getting boring and redundant (which i'm sure I just spelled wrong).
HOWEVER.
Don't fool yourself into thinking that what hampers the story and gameplay is the graphics, what hampers them is, in my opinion, sadly, SE's wish to "westernize" their games, by making their battle system more and more similar to WRPGs and MMOs, while straying far from the systems that made their games popular.
And about the plots - There was a standard decline in the quality of plots in all RPGs from every subgenre since the PS1 era, that reached it peak in Xenogears (and supposedly, PS:T for the PC), just like the general downgrade in the level of music in RPGs, the old creators simply run out of steam (Compare Koji Kondo's early work in SF2 and Secret of Mana to the KH series for example) and it seems like no one can really replace them.
Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.