Kenryoku_Maxis said:
Scoobes said:
riecsou said:
Scoobes said: I know we don't have sales data for PC, but a lot of the Western RPGs sell well on PC and the general trend on PC is that games tend to have legs. Dragon Age was well-received on PC and it was widely publicised that the PC version was superior to the console ports. Oblivion and Fallout 3 too, and the console versions sold quite well. I believe The Witcher also sold well on PC and I remember reading a while back that it broke 1 million (for a PC game from a fairly small dev tis quite impressive). Then there is Mass Effect which sold well on top of Fable 2 that you mentioned. I don't doubt that Mass Effect 2, Witcher 2, Fallout: Vegas, Fable 3 and Elder Scrolls V will all sell well when released.
And I haven't even started on the monster that is World of Warcraft or other MMORPGs.
So, it's probably more accurate to say that "There are a few JRPG fans, but lots of Final Fantasy fans", because WRPGs this gen seem to be selling OK. |
World of Warcraft is a monster: 23 Millions copies for 3 games and average of 7.66 Millions per games. It is probably the only games that sell worlwide as good as the past FF games and Diablo II on the PC has done great too(around 5 Millions). But in all the RPGs released this gen (PS3, Xbox360 and Wii) and selling Wordwide for a while FF XIII with its first week and selling only in Japan is already 7th behing 5 games on the Xbox360 and 1 game on the PS3 and 0 game on the Wii. About Mass Effect 2, Witcher 2, Fallout: Vegas, Fable 3 and Elder Scrolls V, I only trust Mass Effect 2 and Fable 3 because the Xbox360 fans are probably the greatest fan in the World and they really buy exclusive.
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I wouldn't underestimate the strength of the Fallout franchise or Elder Scrolls for that matter. They're on 3 seperate platforms and will likely outsell Mass Effect 2 and Fable 3 because of this.
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Well being on multiple consoles doesn't exactly mean a strength. If you're going by pure sales, the fact that those games have to be on multiple consoles means they have to work 3x harder to make up the sales of other titles. Much like the upcoming Final Fantasy XIII is probably only going to sell around 4-5 million on 2 different consoles whereas Dragon Quest IX is going to do the same or better on just the DS.
Games like World of Warcraft or Diablo are a major exception to the rule, as are Dragon Quest. Final Fantasy use to be, but they have been so over-saturated that they are no longer special and their fanbase is diluted. As well, games like Fallout and the Elder Scrolls aren't at the level of a FInal Fantasy or World of Warcraft, which is why they have to spread themselves out to multiple platforms to try to gain additional sales (which is good that they do that). The sales for Fallout 3 were actually above expectations.
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To bolded: Not sure what you mean. If you mean the work the dev puts in then you'd be wrong as the porting process between PS3, 360 and PC isn't shouldn't be that hard this late in the gen, and they all share similar art assets. Other than that I don't see how a title has to work any harder to get sales. The marketing is for all 3 platforms and you have a much larger userbase to sell to, so if anything it's easier. Why limit your title to a userbase of 30 million when you could be going for a userbase of 50+ million?