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wholikeswood said:

"... so having a more accessible game for people who aren't as familiar with using dual analogue sticks widens your potential market... Since reviewers don't tend to mark games for accessibility then there has to be some metric to judge and that has to be sales... "

So now you seemed to have changed your stance from "accessibility = quality" (wrong) to what I was already suggesting as the reason for Modern Warfare's success - "accessibility = sales". Thanks, I guess...

Accessibility on some level does relate to the scores in a review. Since these reviews are a measure of quality, so long as a game is considered accessible for the reviewers whom tend to be expert game players then they generally get an instant pass mark. However a pass mark from a reviewer does not mean that a game gets a pass mark from the general gaming public. I don't see how making a game less accessible can make it a better game when the game is a blockbuster title. If the game was catering to some niche then you would apply a different standard, however neither game is what you'd call a niche title.

Accessibility is a 'good quality' of a game which can be one of its many good qualities. The more good qualities a game has then the better the overall quality of the title.



Tease.