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CGI-Quality said:
Squilliam said:

The reason is that 30FPS looks better in the marketing material than 60FPS. Its been a marketing decision for a long time that visuals from a 30FPS game look better in internet video and printed media. It has nothing to do with what is best for the actual game once its in the hands of the people. Even Halo is significantly different to Killzone in player latency, 70ms is the difference that thats usually counted by a lot of people as a good ping for online play.

The average gamer knows nothing about any of that. Therefore, it isn't very relevant. You like Modern Warfare 2, others prefer Killzone 2. The technicalities are irrelevant because at the end of the day, Call of Duty moving at 60fps hasn't changed the opinion of some, including reviewers, who have chosen to give Killzone 2 the nod over it.

It's a debate of opinion though, so the technicalities will remain irrelevant.

The average gamer knows even less about the process of rendering 3D images so therefore we should just stick with simplified sprites.

Btw I like Killzone 2 more than Modern Warfare 2, my personal opinion is irrelevant here though.



Tease.