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silverlunar777 said:
DM235 said:
 

If I was to summarize everyone's responses, are these the differences between a 3 million seller and a 20 million seller for a platformer?

-Mario in the game
-No "floaty" jumps
-Sequel (not new IP)
-Known developer
-Console known for genre
-Innovations in gameplay
-Appeal to all regions

Agree?  Disagree?

- Yes i know that the N64 and NGC and SMG don't have great sales compared to the other mario games actually, i was just mentioning SMG because it is on the same console as it is "squeal" NSMBWii (while i don't like refering to it as a squeal, because the two games play differently)

-But these games (SM64, SMS, SMG and i'll add it here too SMG2) don't have the same appeal as a Mario platformer on a 2D plane like the past games, believe me or not a 3D game is not as accesible as a 2D game, these have a huge appeal to consumers because of it is pretty simple mechanic(you just have to go from left to right), that's why when you check the VC why is SMB3(followed by SMB and SMW ithink?) are more downloaded than SM64? it isn't because it is considered the Best Mario game or it is a classic, because it has a simple mechanic that everyone can follow and it is the best the genre has to offer. (I like SMW the best though!)

Believe me being on a handheld or a console doesn't make a diffrence sales wise (see Mario Kart for example, it is a software monster)

So expect it before it happen: Super Mario Galaxy 2 will NEVER sell as well as NewSMBWii.

 

- and as for this Publisher thing: No acctually Sony is not a famous publisher, it is a famous hardware company with global brand recognition, but it is not associated with software that much, what games Sony owns that sold in the 10M+ range beside GT?

And i admit the developer part was not as important, actually only the hardcore gamers care about these things...(there is a light gun shooter on WiIWare that looks avarage and has the most generic graphic style out there, but it is developed by a Ninteno studio called Inteligent Systems which is my favorite Nintedo developers ever! so i want to check it out ><)

 

- Rare didn't make Halo as far as i know O_o

 

- AC's was a huge success, yes, and i honestly don't know exactly why, Obisoft is a known developer and the game might have gotten a push as ads go( i don't know really), but in the end some games are succesful and some aren't, not everthing on the market will be a succsess story.

 

If you ask me, i think Sony should have advertised the Sackboys as their new mascot or something, or make the game bundled with the hardware (like Wii Sports, to ensure it gets on the hands of as many people as possible), or the Sackboys are not as appealing as i though they are...

 

As for your last point, i kinda  agree, but not because LBP has floaty jumps O_o

Complete brain fart on my part with Rare.  I mean to say Perfect Dark, but somehow I got confused.  That's what I get for trying to write intellignt responses late at night.

And I did find an example of a game where the developer may come into play.  Infinity Ward's Call of Duty games seem to sell better than Treyarch'ss / Gray Matter's.

I think you hit the nail right on the head with the simplicity statement.  My argument could just as well be applied as to why didn't SMG sell as well as NSMBWii is selling, given that it's also a Mario platformer by Nintendo on the Wii.  In fact, SMG is probably more innovative and complex, but that also means it's not as simple to just pick and up play as a good old fashioned 2D platformer.