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CGI-Quality said:
Squilliam said:

Many games do run it and are the best sellers in their class.

Nintendo games = 60FPS generally.

Gran Turismo = 60FPS

Call of Duty 4-6 = 60FPS

So its not pointless, it does have relevance. If it was pointless then none of the above would bother with 60hz and instead would focus on having better graphics. Obviously theres a positive tradeoff with that technology. Infact Halo 3 renders 60FPS which gives the game incredible responsiveness for a 30FPS title.

You overexaggerate the presence of 60fps. If it were that big of a deal, others would follow suit. Many games are at the tops of their class, such as Halo, and don't run at 60fps. All you're doing is telling your preference, not what is necessary.

Basically, 30fps works just fine for many games of many genres, and until the next iteration of consoles, I expect it will remain that way.

The reason is that 30FPS looks better in the marketing material than 60FPS. Its been a marketing decision for a long time that visuals from a 30FPS game look better in internet video and printed media. It has nothing to do with what is best for the actual game once its in the hands of the people. Even Halo is significantly different to Killzone in player latency, 70ms is the difference that thats usually counted by a lot of people as a good ping for online play.



Tease.