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SaviorX said:
twesterm said:
SaviorX said:
twesterm said:
SaviorX said:
twesterm said:
 

I see that hiding the shovelware could pose a problem; if their junk doesn't sell, they could just move to another console and support that. However, if they stop supporting it and go on somewhere else to make these "AAA" games, why weren't they doing that on the last console in the first place?

 

And I'm not sure what you mean by the last part of your comment. The PS2, Xbox, and Gamecube all had plenty of shovelware. There might be more this gen, I don't really know, but if there is I would assume because gaming is more mainstream than it was five years ago.

Let me try to set up a scenario.

I am Square Enix. On the PS3, I just made Chocobo Racing 2 and 3. They look like 2005 Xbox360 games and are shorter than the original PS1 game. Overall, they're mediocre. Chocobo Racing 2 and 3 then tank at retail. After seeing that I say, "Well, PS3 owners don't deserve my games, I'm going to the 360!"

Then, the next game I make is Chrono Trigger 3 on the 360 and everyone gets pissed. Why did I not make this great game on the last console, but suddenly find the need to do it now?

Wait, what are you trying to prove there?  Bad business decisions?

That really doesn't have anything to do with hiding shovelware.

Yessir. If your shovelware games were hidden or whatever and didn't sell, you may bring your support elsewhere.

No, I'm talking about SE failing because of their bad business decisions, not because you're trying to hide their games.

If SE wants to believe a game can't sell for whatever reason, that has nothing to do with you trying to hide a game and everything to do with whatever their research is.