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richardhutnik said:
LordTheNightKnight said:
richardhutnik said:
hsrob said:
LordTheNightKnight said:
"The latter should be a lesson to many game developers whose offerings have not done well on the Wii. People need to know to buy the games."

Imagine commercials of people swinging the Wiimote like a baseball bat or a katana while playing Chop Till You Drop, or people doing the moves in Madworld.

They would have sold better.

You beat me to it.  People complain about games like this selling well on the Wii but if "good games" got anywhere near as much advertising as this I'm pretty sure they'd sell well too.

No amount of advertising is going to generate interest in a game that doesn't intrinsically appeal to large numbers of people.  "Just Dance" does appeal to people.  Why would people suddenly get interested in Chop Til You Drop, or MadWorld, if they were advertised.  I have next to NO interest in MadWorld, due to its excessive gore (I learned my lesson when I bought No More Heroes on they hype).  Also Chop Til You Drop is the worst version of Dead Rising, despite the controls being different.

You're using your own preference as an audience gauge. Doesn't work that way.

I'm not claiming the sales would be huge, just greater than they are.

I used my preference in games as an example of how advertising isn't effective if a target audience doesn't care about a game.  I brought up Chop because it was mentioned, and also mentioned MadWorld, because this title is mentioned that it would get a LOT of sales, if it was advertised more.  I personally have ZERO interest also in Just Dance, but I am willing to admint that others would find it interesting, likely more than would over Chop or MadWorld.

That IS what I meant. By claiming just because you didn't care for them, you speak for the target audience, you are full of it.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs