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Ail said:
ChichiriMuyo said:
Ail said:
vlad321 said:
ZenfoldorVGI said:
ssj12 said:
frankly im glad CODMW2 was pirated so badly, remove a standard PC game feature and act like its nothing, let the game rot in the eyes of PC gamers. Ill take my CS, DOD, BF, and Unreal any day of the week.

The removal of DS had nothing to do with MW2 being pirated over 4 million times since launch, imo. It would have been pirated that much anyway, and imo, I think it would probably have been pirated much more, had more PC gamers actually had an interest in it.

Piracy isn't something PC gamers do to take revenge on developers who make bad games. It's just something a lot of PC gamers do, period. Not all, but obviously enough where developers should take notice.

I don't mean for this to sound preachy, but either way, I pay for my games, and I'm never glad when ANY game is pirated, and imho, neither should anyone be. Pirates aren't special. They shouldn't be able to play a game for free before launch, that millions of us paid 60 dollars for just because they decided that no one can stop them from doing it, and the developer "deserves" to be stolen from. It is not a form of civil disobediance, it is outright criminal, and certainly accepting it here, leads you down a slippery slope. Paying for things, like them or not, is what makes society work. When you don't pay for things, because you don't like them, YOU CAN'T JUST TAKE THEM FOR FREE. That logic is completely nonsensical.

If I hate a McFish, can I just go steal one for free, and even though I stole it, do I still have the right to complain about how much it sucks? That is spoiled, illegal, selfish, amoral, and arrogant all at the same time, and it is exactly why I despise the justifications for it.

I hope the game industry puts an end to this sooner rather than later. You wanna talk loss of PC game features? Just how loud are the screams gonna rise when Activision does away with piracy next time, a primary staple of PC gaming, and MUCH more popular than DS ever were.

Your quote is BULLSHIT. Why is it that the top 5 games are shit? Outside of the Sims, which probably sold so much that it's not even funny?

Removeal of DS really had everything to do with it. It's sort of a "fuck you activision," also the fact that you can actually hack and get far far moe features, like the console, up on a hacked version over the retail also helped it out a bit.

 

I also laugh at your McFish argument, or any argument equating piracy and tangible material theft.

I'll leave you with these 2 links to think about. Please don't respond without reading them:

http://www.techdirt.com/articles/20090219/1124433835.shtml

and now Blizzard:

http://www.incgamers.com/Interviews/204/starcraft-ii-developers-talk-single-player/2     (it's the 2nd to last question on that page)

So let me get this straight, the top 2 PC games developers somehow MAGICALLY avoid this piracy thing. But oh no, the developers who release shit on the PC must be right! OBVIOUSLY!

 

P.S. Even twesterm backed out of this thread: http://www.vgchartz.com/forum/thread.php?id=95410&page=1 you should just do the same.

lol at your Blizzard interview.

They are aware of piracy, to limit it they are just going to make the Starcraft experience outside of battlenet subpar and you won't be able to play Battlenet without a legit copy.......

This is why there won't be any LAN without battlenet....

Why do you think they even considered preventing offline single player campaign ???

Because they like paying for Battlenet bandwidth and want to spend more money on it ??????

Again, the business model is what really counts.  By making SC2 mutliplayer b.net only they aren't doing anything about pirates, because people can just set up clone servers like they do for WoW.  This is something addressed in that article, maybe you could read the whole thing before making foolish arguments?  Nothing, I mean nothing, stops piracy outright except (apparently) the security structure of the PS3 (and even that's questionable since it could still be for lack of trying).  Even having to connect to a server in order to install won't cut it because, again, people can create clone servers. 

What Blizzard is trying to do is create a service people will want to pay for (b.net) rather than relying on selling a product (SC2).  People are going to buy legitimate copies not because they can't pirate, but because they can't get the full experience if they do.  This is the same principle that XBox Live works off of.  They can't stop piracy, they know it, all they can do is make the paid-for version better than the free one.  They can make it annoying to use pirated copies or they can have legitimate ones support extra features, but they can't actually do anything about piracy itself so (for the wiser companies) they don't really try hard at all.  They only put in the minimal effort as a means to stop the uniformed (ie mainstream) consumer that might try to make a simple copy of their legitmate product.

Also, here's Microsoft saying that piracy today makes for loyal customers tomorrow:  http://www.cbronline.com/news/microsoft_admits_piracy_benefits

Windows, too, is like a service.  You don't even have to be a pirate to get an OS for free that does 99% of what a typical PC user wants it to do.  People will pay for Windows, though, for that extra 1% and, you know, not having to worry about MS's ominous statement that pirated OS's are much more vulnerable to attacks (which is to say "what is MS plotting to do to pirates?").  There must exist incentives or disincentives beyond simply legal threats to cutail piracy.  American lawyers don't scare Chinese peasants.

Chinese peasants don't have high speed internet and anyway mainland chinese don't have access to US torrents...

 

As for clone bnet servers Blizzard knows how to deal with them. They will shut them down like they have in the past.

The Blizzard you keep mentioning as saying they are not worried by pirates is actually the one game publisher that has done the most legal actions against pirates these last 5 years ( and won most of them)...

It's much easier to sue a company setting up a clone bnet than million of pirate users...

As demonstrated by their recent actions :

http://www.sonnenschein.com/news/news_detail.aspx?id=31642

http://www.notinthere.com/2008/12/05/blizzard-closing-down-pirate-servers/

The most being against WoW servers, which also happens to be the most widespread game which supports online hubs. It's like saying  that the NYPD gives out the most traffic tickets therfore they are the worst/best... Also I'd love to see the piracy rate on WoW, since that's what we're tlaking about here, not amount of DMCA issues. I haven't seen it near the top 5 in any way shape or form.

You are running out of arguments here. At least it looks like it by grasping at irrelevant, nonexistent straws.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835