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nightsurge said:
dharh said:
Dynamic spawn points and limited invulnerability after spawn. The dynamic spawn point is the obvious better fix as the limited invulnerability is kinda lame and old school. A third option is to create a spawn point that cannot be accessed by the enemy, but since the maps are already made this would require remaking the maps.

 

@nightsurge,

Dunno why anyone would even think of this as a possible solution. The reverse however, moving the spawnpoint (not the spawn camper), is a perfectly viable solution.

He wasn't talking about "spawn" campers.  That's an easy fix.  Even in CoD you don't see much spawn camping because the spawns are all over the place and move every time enemy players get too close.

He was talking about campers in general.  Like camping with claymores and a sniper, camping with c4 and heart beat sensors, etc.  Just plain sitting around waiting for others to come accross your traps rather than moving around finding other players.  Nothing can be done about that.

Ah well I don't care about those "campers", since they have always existed and you need to change your tactics if that is what's causing you to lose.



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