coolestguyever said:
Just for interests sake what are the 2 fixes? You can't just say there are 2 and then not name them. Lol
I'll try and think of some ideas, I have none now. |
Dynamic spawn points and limited invulnerability after spawn. The dynamic spawn point is the obvious better fix as the limited invulnerability is kinda lame and old school. A third option is to create a spawn point that cannot be accessed by the enemy, but since the maps are already made this would require remaking the maps.
@nightsurge,
Dunno why anyone would even think of this as a possible solution. The reverse however, moving the spawnpoint (not the spawn camper), is a perfectly viable solution.