By using this site, you agree to our Privacy Policy and our Terms of Use. Close
twesterm said:
SaviorX said:
twesterm said:
 

I see that hiding the shovelware could pose a problem; if their junk doesn't sell, they could just move to another console and support that. However, if they stop supporting it and go on somewhere else to make these "AAA" games, why weren't they doing that on the last console in the first place?

 

Remember, making any game, even shovelware carries risk with it. Just because you can make more money on a AAA game doesn't mean it's a definite or even likely.

Making a AAA game or even just a normal games has two huge problems:

  1. it costs A LOT of money
  2. it has a HUGE risk

It's simple enough to have a genius game idea but it's terribly difficult to find funding, develop it, and then sell it. Each of those are difficult in themselves but all three together, well, it's amazing any AAA game makes money these days.

And I'm not sure what you mean by the last part of your comment. The PS2, Xbox, and Gamecube all had plenty of shovelware. There might be more this gen, I don't really know, but if there is I would assume because gaming is more mainstream than it was five years ago.

Let me try to set up a scenario.

I am Square Enix. On the PS3, I just made Chocobo Racing 2 and 3. They look like 2005 Xbox360 games and are shorter than the original PS1 game. Overall, they're mediocre. Chocobo Racing 2 and 3 then tank at retail. After seeing that I say, "Well, PS3 owners don't deserve my games, I'm going to the 360!"

Then, the next game I make is Chrono Trigger 3 on the 360 and everyone gets pissed. Why did I not make this great game on the last console, but suddenly find the need to do it now?



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."