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windbane said:

This isn't very surprising considering they have extra time to work on the game. Oblivion looks a lot better on the PS3 than the 360 because of the same reason.

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"As we expected, true online play on Xbox Live is off the table, since VF5 requires one-sixtieth of a second precision to deliver the fastest and most balanced fighting gameplay known to man. Current network performance simply cannot live up to that. We do know that the game will be receiving some tweaks over the PS3 version, including better anti-aliasing - to make the graphics look smoother. The game will also get analog control - the arcade version, of course, doesn't use it, but the unresponsive Xbox 360 D-pad makes it a must." --gamesradar

No online...maybe next generation when fiber optic connections are widespread. 1/60th of a second would be about 16ms ping.

This is really the core concept behind game development these days. Its not different hardware that makes a game look better - its development time. Only in a few years will we start seeing games that hit hardware limits - rather than development time limits.

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This is slightly BS. The same can be argued for every game - running at 60fps - but it just shows the inexperience of the team re: networking. Firstly, I doubt *any* of the moves execute in a single frame - most would take a few frames (even 6 frames is 1/10th second - which is very fast in human terms - and 100ms, which is slow in ping time terms).

If games like DOA and Smash Brothers end up online, there is no reason that VF5 cannot. Online play may not be perfect (when compared to 2 players on the same machine), but it never is - there is still lots of fun in what can be done. 

 



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