twesterm said:
@Nord ew. -edit- I should add, AAA games are a *HUGE* risk for a huge return while shovelware games are a low risk for a low return. If a studio like Konami is well established and has franchises like Metal Gear Solid, it significally lowers that HUGE risk of making a AAA game. Whatever they decide to make, they are in the business of making money and the AAA game they know they can make and sell will be their choice. Now if you're talking about some not huge established studio, think of shovelware as them paying their dues until they can afford to make that AAA game they've always dreamed. The only real caveat with that is that if they make shovelware game after shovelware game, their studio will get a reputation and publishers won't be so quick to give them money for a huge game. Knowing that, it's not likely any studio in the business of making games for gamers, isn't likely to suddenly switch to shovelware. They might make some lower budget games that are lower risk and low return, but established studios that are making the games you love aren't likely suddenly switching to shovelware. |
BOLDED: Good point.
But on the developer thing... Seeing as to how a lot of these companies bitch and complain about AAA (in this case) Wii games not selling (but none of them have made one...) why waste talent on these games?
You say that since they are well established, that they "can make more money off the AAA games" but they do not.
I see that hiding the shovelware could pose a problem; if their junk doesn't sell, they could just move to another console and support that. However, if they stop supporting it and go on somewhere else to make these "AAA" games, why weren't they doing that on the last console in the first place?
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."