pariz said:
That's exactly what I had to do lots of times. Funny how being hard is one of the things that people praise about Demon's Soul. In Fire Emblem, just like in it, when one of your characters die is only your fault. And you know it. It's up to you to try it again and grow better or not. I know this kind of gameplay may lead to frustration and it's not meant to be enjoyed by everyone. But I don't get how it can be praised by Gamespot when it comes down to Demon's Soul and point out as a serious problem when it comes down to Fire Emblem. |
But it isn't like Demon's Souls because when you fail in Demon's Souls it can only be your fault. On the other hand when FE:RD gives me a mission where I'm supposed to protect two utterly retarded merchants that I don't control and the computer seems happy to send these two to certain doom whenever possible that drives me up a wall. I probably would have finished the game if I hadn't gotten distracted by some game in the middle of it (no recollection what), but I find no drive whatsoever to pick the game back up.
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