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Gaming - X360 after 2007... - View Post

Blue3 said:
 

I not so sure, a game like FF13 designed on the white engine that uses 4 SPEs might be a pain to port. (SE did lease unreal engine3 for a reason) Or MGS4 that fills up a dual layer BR disk (50 gigs)


 Don't overestimate the effect of SPEs. Most of the time they will be idle! It isa highly improbable , that they really have code in the critical path that is vector based, so that they can really use their power to speed the game up.

It is not so difficult to port the SPE functions as single processes. It doesn't matter what Sony or Microsoft say, their power is more or less  on the same level.