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kber81 said:
High quality graphics is an asset. Asset devs get from a system manufacturer. It costs but there is a big chance for an outstanding reward. It's like in cinema - you spent a lot of cash to provide an excellent FX and superior cast but it works. I would be surprised if Namco spent 2 millions for RR7. Take a look on Gears of War success. Graphics is something that attract gamers.

 You're confusing money with talent. It's talent that makes great graphics, great FX, and a great cast, regardless of how much you spend. Yet those are still not guarantees of financhial success in a game or movie, which is where the big flaw of your argument is. Throwing a lot of money doesn't sell a game or movie. Name recognition  or good hype does. Gears sold because of great hype. Only after that died down did the quality of the game sell it through word of mouth. The game was still a risk in developing, no matter how you try to spin it as guaranteed because they trew money at the graphics.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs