| kber81 said: This is crap. Does anybody believe they spent almost 20 millions $ for Ridge Racer 7 (they already worked on next-gen RR for Xbox360) and Gundam? Gears of War cost around 12 millions $ - this sounds reasonable. There is no comparison (motion capture performance, art, etc. ) If some game doesn't sell it's not a problem of a system it's a problem of the game itself especially on the very beginning. They just can't provide a new title of a big franchise every 9 months. I believe even Square-Enix can destroy FF and DQ franchise if they won't be moderate. Sega has problem with VF already, RR, DMC is dying too... They just have to provide something new. |
10-15$ royalty fee to console maker, 25-30$ profit for each game sold to the developer
now you have $15-$20 left for manufacturing,shipping and retail share of the pie
500000 x $30 = 15mil (paid developing and ad fee)
seem pretty accurate to me....
btw Epic sell their engine out to others, that'll lower their fixed cost of making that engine, and now you are a company have to write your own engine and you dont sell it out to lower the fix cost. your cost of the game will be higher than gear of war. Thats why we see alot of pc developer is buying Quake or Unreal engine, to lower cost of making their own engine.







