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I read his review. Is it biased? Sure, depends on how you look at it. Can I understand some of his feelings about certain aspects of the game? Definitely. Example. Would SMG have looked better on a machine with the horsepower of the 360 or PS3. ABSOLUTELY. Was it MADE on those systems? NO, so there's no need to compare apples to oranges. People have already stated compare them to games that are ON the Wii, not ON other consoles, and they're absolutely correct. It's like comparing different versions of a Honda Civic to a damn Mercedes. You just CAN'T do that when the cars are SOOO much different but have their own way of doing things.

Do I agree with his assertion that it could have been made to look more stunning? No. There's art and then there's ART. SMG is ART. VEEERY beautiful. It's simplistic, but still gorgeous at the same time. There's not too much going on which would take away from the gameplay with needless distractions.

The Wii-mote shake. I do agree with that. I think it's rather gimmicky, but it's how the controls were used. I also agree with him about a Wii games NEEDING the wiimote to be used in some way in it. WHY? There's two ways a game for the Wii and DS should be made. Absolutely requiring the Stylus or Wiimote, for pointing, running, shooting, whatever or leaving it optional. Let the player decide which way they'd like to try. I believe the wiimote functionality in SMG works just fine, I have no issues doing a little shake to get into a star or to spin.

The last part I'll comment on is the dialogue boxes. I'm sorry, but there's a little thing called "platformers" where you kind've have to EXPECT things to be the same, which is what make the game. Boohoo if you don't like reading "stupid out-dated" dialogue boxes. Does that REALLY change the game THAT much for you?

In closing, I'm enjoying SMG. It is a very fun game my wife and I play, and she's my star bit collector. I hate speed runs :/