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leo-j said:
libellule said:
BUT, 2 points :

- they have to use 3 PS3 !!!!!!!!!
- the car is pretty but cars in GT5 look better.

Again, I m not impressed ... sorry.

They use 6 spe's.

Basicly its like using 1 entire PS3. The thing is that they are running linux on the ps3 as well, and they can only use 2 SPE's per console.

Whats impressive? The graphics card(RSX) is not being used at all. Just the cell, its rendering a full 3d car. Wihtout the graphics card. Imagine if you add tht power to the graphics card.


You should read Entroper's response, but I'll highlight the important part for you:

Entroper said:

They aren't using 2 SPEs from each PS3, they're using all available SPEs from all three PS3s. When he puts the light/dark filter over the image, you can see how the rendering workload is broken up. Cell has 8 SPEs, 7 of them are working in a PS3, and one is reserved for I/O, so 6 are available to programmers. One is used for image compression to send data over the network, the other 5 are used for raytracing. On the client, one of those 5 is used to decompress the compressed images sent from the other PS3s, so in total, 14 SPEs are doing raytracing to produce a 720p image with 4x supersampling.


He knows what he's talking about. He has programmed for the Cell.

 

And, God is this old. Way back before the New and crappy E3 even started. Look at the date on this thing.