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kars said:

But even the PPE itself or the Xbox 360 isn't really suited for branching intensive code. The pipeline is quite deep and its brnaching prediction is rather simple, which makes it slower than many other processors for branching intensive code.


You're right, but don't forget SMT. Each of the 360's 3 cores can run 2 threads simultaneously to avoid pipeline bubbles and keep each core busy.

Also, in AI terms, if a decision is worth making, is because the right answer varies unpredictably.


Reality has a Nintendo bias.