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But honestly, all the factors you mentioned -- "innovation, originality, gameplay, storyline, replay value or controls" -- are much more subjective: the quality of those are subject to individual judgment on how "good" they are, e.g. how important is innovation, is this or that innovative and to what degree, etc. etc.

Sales is not so vague. This many copies were sold, bam.

But even that is not rock solid proof of "popularity", because of used game sales and rentals and even plain old local multiplayer. Some games tend to see more of this kind of circulation than others, so popularity isn't a simple function of sales IMO.



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom!