Khuutra said:
Aprisaiden said: Selling 500k+ for most games is still considered a success, as the game should break-even or return some profitability. This article is mainly referring to high budget titles and the big issue with them is the way they are given excessive marketing budgets, development budgets AND are expected to generate enough profit to make up for the lower budget titles that failed to turn profitable.
The answer to this problem is to learn how to reduce the cost of high budget titles and for the industry to actively teach various consumers that they should be buying the high quality AAA budget titles for there consoles and not "casual mini-game collection 8,567: this time we got 40% on meta-critic" |
The consumer is plenty educated about what they want to buy - companies don't neeed to tell them that. Consumers need the companies to adapt to them.
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Actually most consumers have no idea what they should buy, as such they buy cheap games -- which are often games that many core gamers consider bad. These are the cosumers who think games like Transformers Wii are the best the industry has to offer, they don't know that MGS4/Halo3/FFXIII/Valkyria Cronicles/Zelda:TP/etc exist and they arn't going to bother researching about these games themselves.