dtewi said:
Smeags said:
Carl2291 said:
dtewi said: Considering we're rating the GAME and not the impact it had, 5.6. |
I was just reading through the thread, and was thinking those exact words on a lot of posts here.
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That's fine for you two, but what if the game had an impact on me while I was playing it? It impacted me because it introduced me to a wild and wacky (read: fun) new way to play games. It also impacted others too, others that have never touched a controller before, but was up there with the best of us having the time of their lives (my family playing games with me for the first time since the Sega Genesis, so that was really important for me). This impact that the game has had on this generation not only changed the industry, but changed my view (and others views) on video games too. And because of that, it recieved a great score.
But that's just my thought on it, you'll have to ask the others why they scored the way they did. 
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That is great.
Does that make the game have any more depth or replay value?
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What could possibly be more deep than changing society's perception of video games?
A game that changes society's perception of itself, perhaps, but I'm not sure even Nintendo could make a game that profound.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.