Khuutra said:
Gnizmo said:
DM235 said: Great sales.
NSMB sold me on the DS. If I didn't have LBP, I would definitely be getting a Wii + NSMBWii.
What I don't understand is why LBP sales are nowhere near NSMBs sales. Platform marketshare does not account for this. Mario factor? |
The simplest explanation is that NSMBWii is the better platformer right out of the box. LBP has a level editor to make up for this, but that is not something for the everyday casual user really. Plus those levels can be epicly good, or epicly bad. Mario levels are universally done by the guys who have defined the genre.
Not to say that LBP is a bad game mind you. I don't really have any first hand experience with it. This is just logical deduction based on the features that are most heavily promoted with each game. Anyone who expected the two to sell equally just didn't understand the market I would guess. Both were an amazing success though.
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LBP has some pretty great custom levels but of those I've played (I played quite a few) none of them really compare to, say, 8-1
But that's not a fair comparison since that's one of the best levels ever
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That, and the aforementioned floaty physics of LBP. Up until... well LBP a game would of been murdered by people if it was that floaty.
LBP's strength is not the actual platforming of it.
It's strength is the co-op and level creation. Which, level creation is usually something that doesn't sell well.