By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Here we are, three years after the release of the Playstation 3, and multi-platform games are continuing to receive shoddy ports.  The most recent example of this is with the release of Bayonetta.  First, the game received a perfect score from Japanese magazine Famitsu for the Xbox 360 version, but only received a 39/40 for the PS3 port.  If that wasn’t bad enough, now IGN has given Bayonetta a 9.5 for the Xbox 360, but just an 8.2 for the Playstation 3.  What gives?

When the Playstation 3 first was released and poor ports were aplenty on the system, most of us chalked it up to the fact that developers have not had enough time to figure out the PS3’s hardware, which was much more advanced and complicated than in past generations.  Over time, we began to see exclusive PS3 titles look stellar – an ode to the fact that the system was indeed very powerful.  Titles like Metal Gear Solid 4 and Uncharted 2 proved that the Playstation 3 was capable of producing the best graphics around, but ports virtually never look better on the PS3 than they do on the Xbox 360.

The answer is not because developers can’t make titles better on the Playstation 3, but it is because developers won’t put the effort into it.  Somewhere along the line, developers have found out that it is cheaper to make games on the Xbox 360 and then port it to the Playstation 3.  That doesn’t necessarily mean that all ports are bad – there are plenty of multi-platform games that are nearly identical on both systems.  Rather, it just means that the Playstation 3 will almost never have the superior game when compared to the Xbox 360, ignoring the possibility of exclusive content.

It’s a shame that developers do not feel like they need to put the time into the Playstation 3 version of the game, because it feels like we’re all getting ripped off just a little.

Source

Isn't it better to make the game on the PS3 fist then port it to the X360? or is that more expensive?