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twesterm said:
vlad321 said:
twesterm said:
vlad321 said:
dsister44 said:
vlad321 said:
dsister44 said:
vlad321 said:
dsister44 said:
@Vaio and Vlad

If you were a game developer. How would you feel if someone pirated your game?

I'm actually studying to become a game developer, preferabbly an AI programmer. If my game gets pirated a lot then that just mean we did a shitty job, plain and simple. I'm not afraid to face the truth, but apparently many many people are (and then they get depressed and stuff themselves ful of drugs, or they use scapegoats such as piracy).

Hmm. Another question. Did you ever think that the companies that did "shitty jobs" need the money more than the larger studios? You don't start out big. How can a small studio grow and make better games if there first game was pirated a lot?

http://2dboy.com/games.php

I res my case, you were a worthy oponent.

>.< lol that is the only game that I have really ever obtained questionably. But I don't see your point. Talk to me as if it is 1am and I am exhausted

My point is that that game was made by 2 people on an extremely low budget. So your money argument is pointless. Also that is the one game you SHOULD have bought. That game and Portal were the only 2 games worth buying in the last 4 years. Well and Dragon Age now.

You know for every good game you can find made by two or some small group of people I can find 100 that are bad?

Does that mean you're right or the above game is some sort of fluke?

It's entirely possible to make a good game with a small amount of people and zero budget that gets noticed and makes money, but it's also entirely unlikely to happen.

Yes, and if it's a bad game tough luck. I should have made something else. I don't feel entitled to people's money for my shitty product (as most developers feel like) if it is indeed shitty.

Ah, but the problem is that there are a lot of good games out there that don't make money because they can't make money because people aren't buying them for any one of 100 reaons.

I'm not sure if you realize this, but even good games are heavily pirated.  I know your definition of good in the last five years is apparently Portal, Dragon Age, World of Goo, and nothing else, but there's actually a very large range of good games out there of all budgets.  Those games lose out on a large chunk of well deserved money because of piracy.

Furthermore, even your bad games that don't get a metacritic of 90+ still deserve compensation for their efforts.  As I said, when you actually manage to break in and make games, you'll see all the effort that goes into even "bad" games that only rate an 80.

I agree that even thegames which are not 90+ deserve compensation, however they do NOT deserve the same compensation as those that are 90+. They should be priced at $30, not $50. Worse/smaller games should hen be priced at 10-15, not $50.

Also I haven't heard of too many good games that have come out that have gone under and where the developers and heir families haave starved or gone bankrupt. An example or two would be nice, preferably of games that are actually popular, and whose unfortunate fate can be directly linked to piracy.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835