DjFlex53 said:
BMaker11 said:
DjFlex53 said:
Dno said:
DjFlex53 said: The comments in this thread by PS3 owners continually validates my disdain for them and Sony. In one voice, they claim superiority over all other consoles and in the next voice they blame developers when the PS3's weaknesses are exposed.
Hideo Kamiya has created Devil May Cry, Okami and Viewtiful Joe. He is not a lazy developer. |
This comment is wrong on so many levels that i wont even make a list of he games vastly better on ps3, i wont make a list of devs saying time and time again that the ps3 is stronger, i wont compare xbox Exclusives to PS3 exclusives, no but all i will say is that do you really think bayonetta could not have been better on the ps3 then in its current state?
WHEN you say "of course it could have been better" then that will completely negate your whole whole sentence and prove that ps3's so called "weakness" has absolutely nothing to do with this game not being up to par with the xbox version. it is100% on the devs. now if it was because of a dead line or a money issue thats another story.
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Your comment is what I expected from a PS3 owner. I never said that there weren't games vastly better on PS3, but, of course, your SDF nervous system had to make that an issue. My point was/is that only PS3 exclusives or games the devs have to expend more time and money than when developing for the other consoles is ONE of the PS3 weaknesses. How come PS3fans cannot admit any faults of their console? It boggles the mind at the inherent arrogance they project to owners of the Wii & 360. The 360 and Wii weaknesses are known and accepted but not the PS3...."it does everything" (that byline is arrogance to the nth degree). BTW, it doesn't do everything since it can't make UC2 (GOTY) sell much better than AC2 when there are over 28 milllion PS3 owners.
Yes, I can say "of course it could have been better" when ANY game has the time and money to spend endlessly on improving it....duh
It's sad that you don't know already that it ALWAYS has to do with deadlines and money issues when AAA game developers can't meet their expectations. One exception is when a certain console is also difficult to program
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Like I said before....Sega hasn't had any problems with the PS3 before during this generation. Their multiplats this gen have been equal, and from previews of games like AvP and Alpha Protocol, their set to be equal. And even things like Iron Man and The Incredible Hulk, which were cheap, quick cash ins on the movies, had equal performance across both consoles. So what makes Bayonetta different? Sega knows the PS3 hardware. They've made PS3 exclusives!! So why would they have to "expend more time and money" on Bayonetta....when they haven't had to do so not ONE other time this gen?
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I think you're slightly confused.....Sega publishes alot of games that you think they actually developed. AvP is developed by Rebellion not Sega and the same goes for Alpha Protocol which is developed by Obsidian. Bayonetta was developed by Platinum games...formerly Clover Games.
And my mistake...his name is Hideki Kamiya not Hideo. He also made Resident Evil 1 & 2 besides developing Okami, Devil May Cry and Viewtiful Joe.
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Either way, Sega has teams of people at their disposal, each of whom who know how to code for the PS3. I take back what I said before about The Orange Box ordeal. That was 2007, and EA didn't know anything about the PS3. So in that sense, the situation is not the same, because Sega has people who can code efficiently for the PS3....yet this happened.