Senlis said: Ok, if you want to argue on a morality level: How do you justify taking a product that somebody made without paying for it. A product that the designer wants you to pay for. Try to avoid using "I am just demo-ing it" or "Other people do it" or "Other people buy used games which is just as bad" or "It really doesn't hurt the industry". All of these are shallow answers that really doesn't answer the question. Also, try not to give off a sense of entitlement because I don't think anyone is entitled to anything somebody else makes unless they give or sell it to you, no matter how unreasonable the price or conditions of the sale. In other words, if you don't like the price or DRM, then you can go buy something else. |
On a morality level, those designers shouldn't charge the amount they charge for. Then all the problem arise. The value of some games is not the same as others, yet they sell for the same exact amount. In a perfect world World of Goo would have been sold at $50 and Modern Warfare 2 at $15. Also I don't think I'm entitled to the game, but at the same time the developer of those mediocre games aren't entitled to the amount of money they ask of people. As Valve noticed, when they drop the price by 80% or so, they made 15% more money than when it was full priced.
As I said earlier, why would anyone pay for any painting as much as I would for a Picasso or a Dali?
P.S. If I haven't bought a game then that means I never finished (due to it sucking so bad) it or didn't play it for more than a week.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835