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Serious_frusting said:
ZenfoldorVGI said:
Serious_frusting said:
@zen

That is a lot of crap

So really you are saying all fighters are trying to be street fighter

all shooters are trying to be doom

all RPG's are trying to be Final Fantasy

all racers are trying to be f zero mario kart whatever racer came first i dont know.

No, but most games are derived from other games, in structure at least, and GoW is derived from DMC in structure. Even the experience orbs are the same color....

and you collect orbs in spyro.

 

Me and you must think different because to me the only thing in common they share is the genre the games are in. Its like saying KZ is like Halo. They are complete different. Resistance is a bit like halo/cod on the other hand.

 

The way i see it. It is Devil may cry/Bayoneta Hope i spel it correct. And Dates Inferno/God Of War.

 

Saying DMC and GOW are siilar is like saying Uncharted and GeOW is similar when they are clearly different to the point where the on thing they share is the genre the games are in.

 

Thats just my opinon though. And soz about the lot of crap comment. I was kinda in a bad mood whn i wrote that post. Tiff with the girl

Ok, yeah, they share the subgenre of game they are in, like you say.

When DMC was release, there was no "subgenre." There was just a very original game, called DMC and there was nothing quite like it out there.

When other games came out that ripped off the formula and structure of DMC, that group of games became the subgenre.

DMC had a good enough formula, that other games wanted to use its formula to craft their own games, with their own stories and their own gameplay.

I say that the only things DMC has in common with GoW is that they are in the same subgenre of superstylistic crafted 3d action games with an anti-hero and a leveling system consisting of red orbs that are collected for experience, and green orbs collected to increase life(these appear when you are low health and work as sort of a rubber-banding difficulty adjustor), and also orbs that are magic specific. You level your character with the orbs and increase certain powers for different weapons. The red orbs suck towards you after you kill enemies. You kill minor enemies for experience(real and in game) which leads to an inevitable and cool boss battle. Your anti-hero is a badass. The camera is game controlled, and designed for maximum coolness rather than functionality. You have a combo gauge, which shows off your skill and plays into the whole stylish aspect of the game. Many of the enemies are reskinned versions of themselves, with more health. There are multiple tiers of difficulty, thus allowing you to explore the depth of the combat system. The combat itself is from a 3rd person view, but not behind the back, allowing for perspective based analog stick usage. There are many small puzzles strewn about the stages which are often solved by killing a large group of enemies. When you kill said enemies, red hands or a red skull appears briefly over the entrance of the room, blocking you from escape, until you've cleared them. If you stand too near the portal, hand or skull will reach out and attack you. There are multiple weapons, each off which have a unique use and combo set. There are also differing magic abilities which are unlocked through progression in the game and leveling up via the red orb leveling system. You can double jump. You can roll to dodge. There are many large setpieces that are empty at first, and you backtrack to find enemies there during later levels. There are small bits of hidden eyes, orbs, fragments, ect, and when you collect enough of these, your health or magic gauge will increase by 1. There is a combo system at the heart of the gameplay, and said combo system is what keeps the game interesting for future playthroughs. There are elements of the occoult and religion and the games are loaded with symbolism. Your antihero is a "chosen one" and by far the baddest ass and most fearless character in the game. The game consists of your basic enemies, the marionette undead puppets/undead roman soldiers as your basic fodder, and then it gets a bit tougher with large foes(scythes/minotaurs), and finally a shadow type demon as a regular enemy which sucks itself into the floor and shoots out spikes/scythes to attack you as it chases you in a pool like shadow. These enemies are reskinned later in the game. You fight your way through sewers, and island, cliffs, and even hell or something close to it, in your effort to defend your anti-hero's family honor and allow him to redeem himself. Also, when you die a lot, the game gives you the option to switch to easy mode, 1 time only.

...just off the top of my head at least. Yeah, those games are total opposites.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.