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Xoj said:
jarrod said:
MikeB said:
jarrod said:
MikeB said:
Very nice result vs the 360 so far considering the 360's 1 year and 5 months headstart (2 more holiday seasons).

360's holiday launch was so supply constrained, it's not really worth pointing out versus PS3's March.  Demand outstripped supply through April for 360 in America and Europe.

Someone told me, shortages were mainly due to RROD problems. Sounds reasonably plausible to me.

RROD didn't start creeping in until units were failing in later 2006.  Shortages were due to having a worldwide launch and the general issues associated with new console launches.  360's tech being absolute bleeding edge didn't help yields either (this was also an issue for PS3, which experienced launch window shortages in Europe as well).

it was an issue weeks after launch, but the news went to media at the beginning 2006.

by the end of 2006 they were talking of a 66% failure rate.

This may be closer to the truth, I'm likely remembering the media groundswell that happened closer to the end of 2006.

Still, singling out RROD as the reason for demand outstripping supply seems fundamentally off.  If anything, it shows Microsoft had no problem sending out RROD-prone units and still couldn't meet demand for western markets for half a year.