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What r505matt said about the sidequests is interesting because I think that the games should be more time critical. Infact I think there should things happen independent from the player. That would increase the game value. I think that the Worlds should be real systems like our world so that everything is dependent on everything else. For example you kill a random guy in a village just for fun. But later in the story this guy had some task. He had to give another NPC some information about something but he died so he could not fullfill his task the other NPC now lacks some information so he says you something completly different.

Dont know if this is possible today but games should be systems independent from the player the player just visit the system and everything could happen the game had not 3 ends or 30. The whole will change everytime you play it completly. this should be the future of gaming.