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I agree with him for the most part.

The biggest problem with JRPG is that due to their linearity, they all seem exactly the same and except for the 1st 5 or so that I played early in my life, none are memorable in any way.

The most glaring problem with JRPG's is the horrendous writing. Characters, characterization, plots, and lore are pathetic bad. Again this wouldnt be so bad if the games were not so linear however linearity makes them all seem un-original.

Next is their game play. The east seems hellbent on making brain dead games. Most JRPG's games are so easy they are almost unbearable and the few exceptions seem to rely on luck or chance rather than intelligence to artificially simulate difficulty.

The good news is that there are exceptions. So far, no JRPG since FFVI has impressed me more than Lost Odyssey. It is by far, the most polished JRPG of all time. Its story is equally refreshing and so are the characters. Unfortunately, the game play is just like any other JRPG and the side quests are uninteresting. Weirdly enough, I actually loved the memory flashbacks. They were brilliantly written. LO is the only JRPG since Xenosaga EpI that I actually completed without feeling like I was forcing myself to play.

Anyway, I think what is killing JRPG's is linearity more than anything else.