Reasonable said:
You're right - the problem with Thief 3 wasn't so much the story and direction, which I liked, but the use of an engine and level design that, due to having to fit on the Xbox, severely impacted what should have been. At a time when the Unreal engine could support fairly large levels Deus Ex 2 and Thief 3 had some of the smallest levels possible, just really silly small. What annoyed me, because I played both on PC of course, was that the developers didn't even stich the broken up levels together, which would have been easy on PC and would have instantly imrpved things a fair bit. Deus Ex 2 I thought they mangled a lot, but Thief 3 I enjoyed playing, I just hated the level size and all too obvious issues that came fro their decision to support PC/Xbox at a time when, unlike now, the disparity in specs was just too large. |
Actually the disparity is just as big now as it was back then. Think of the disparity of Crysis and the consoles, and now add 2 years of GPU and CPU upgrades. PCs outpace the consoles right now by leaps and bounds, if they did a PC only game it would blow the minds of people. Sadly they aren't so the games will probably suck the big one...
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835









