@M-T:
I think in general "disruption" talk, it refers to the product offer overshooting the needs of the user in features and complexity. As in advancing faster than the user needs, so much that the user can get her/his needs satisfied by a cheaper/simpler family of products that offer a different value set.

In the specifics, Malstrom states that accessibility versus complexity is that "new" gaming value, and that games have been overshooting the needs of the consumers when it comes to narrative and technical proficiency.
Back to OT: my personal stance is that no, I've not been overshot as I never find any game too complex or intimidating or rooted in narrative or cinematics. On the other hand, time is becoming a scarce resource in my life so that I have to carfeully ponder when I'm offered 50+ hours long games, but there is hardly a trend in the direction of even longer games.







