By using this site, you agree to our Privacy Policy and our Terms of Use. Close

 

 

johnsobas said:
steverhcp02 said:
johnsobas said:
steverhcp02 said:
johnsobas said:
tedsteriscool said:
steverhcp02 said:
Son1x said:
I'll be in the school in two hours

To summarize.

There will either be lots of people talking about PS3 domination.

Or there will be a handful of people trying to say "its still pretty good" and then laughing maniacally from behind their PC screens. And a larger group of people saying "its still pretty good" and then crying and sobbing being their PC screens.

Then there will be those that say "Hahaha it ONLY sold 1 million copies. Flop!"


That can easily be justified though.  If it does 1 million first day it will probably end up being the lowest selling Final Fantasy since 1991. 

well, FF X sold 1.9 on an install base of 5.2 million. A 37% attach rate.

Which means for the same attach rate FF 13 would have to sell 1.517 million first week to be on par with FF X, the second best selling FF.

do you think square really cares about attach rate?  Honestly?  This is the most expensive FF ever, it's not getting cheaper.  I'm not saying it's a failure if it sells less than the previous ones, but it isn't going to be as profitable. 

Oh. Good thing im not on the SEfinancialReportsForStockholdersChartz.com forum.

Attach rates is a cheap copout.  The attach rate thing has been shot down a million times by many franchises that sell just as well on PS3 as on previous systems.  Not only that but FF has already proven it can sell on small userbases, and sell just as well as the previous FF games on large userbases.  What evidence do you have that small userbases actually effect the sales of FF?  That would be the better question.

 

If you completely throw out the significance of attach rates and user bases, you also throw out the notion that one console gaining huge market share should encourage third party developers to make games for that console.

Should games like Final Fantasy be thought of as in no way limited by attach rates? Should they be developed for whatever console Square Enix feels like developing for, completely regardless of user base?

The attach rate data is definitely misleading if you're comparing early gen and late gen, though. A sequel to a popular game isn't going to sell ten times as much just because there are ten times as many consoles out there, after all.


Brief version: If Square Enix weren't concerned with the size of the PS3 user base in some way limiting their sales, would they have bothered developing the game for 360 as well?