EL_PATRAS said:
Khuutra said:
The_vagabond7 said: I think one thing that would be helpful in making it more accessible is just toning down the "zelda logic" which is essentially absurd things that you would never think to do, except that you've played a bunch of zelda games and can do it without even thinking.
In spirit tracks for instance, there is a part where you are on a series of islands, and to get to one of them you go to the top of one island and there are a couple of chickens running around some trees, without blinking I pick up a chicken, jump off the ledge and float down to the next island. Who the fuck in their right mind would think "hey, I bet I can just pick up these chickens, and these chickens will give me the ability to glide if I jump off the ledge." It's nonsensical, but completely intuitive for a zelda fan. While watching me play Twlight Princess my wife would be completely puzzled as to how I just knew as soon as I entered a room to light all the torches in a room, or check the walls for weak spots, or what have you and my response would always be "Zelda logic".
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This is one of the things that strikes me about the 3-D games - they seem to be built round the idea that everyone has played Ocarina of Time, which was the only 3-D game that went out of its way to really try to introduce you to all of these puzzle-solving concepts.
"These torches look like they were lit recently, and still have oil"
Small touches like that
Edit: Well, that's not fair to Twilight Princess. They did give you the lantern and have you light torches.
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If we lose the zelda logic, we'll be losing the zelda spirit. It's like a mario bros game where mushrooms don't make you bigger and fire flowers don't gove you fire power. The franchise needs to change, and I definetly consider MH to be a very good reference for inspiration. Be this as it may, the meat in Zelda games have always been the dungeons (plus the gameplay and storytelling) which funtion very well on the "Zelda logic" and make the games so unique and memorable. I feel these principals shouldn't be renounced, even though a change is certainly in order for the franchise.
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I don't think he's trying to say that. Just to make it less obtuse, which i kind of agree. They should at least introduce the idea in such a way that it feels like a natural discovery, but one that broaches it well.